Dark Souls 3 Game Maps: Descriptions and More

If you are lost in the “Kingdom of Lothric” or have no idea how to get to a bonfire, a map can be of great help as they cover aspects of the game such as the environment, bonfires and marking specific locations. Therefore, in this article I will teach you the Dark Souls 3 map and where you should go next to advance in the game.

Dark Souls 3 maps

The first few areas of Dark Souls 3 are linear and simply continuing from your last boss fight generally takes you in the right directionbut once you’ve settled in and found your stride, the path splits, from this point on it’s not always clear where to go next or how to get there.

As a great man once said, it always helps to have a map, so you know how the areas fit together in this game. As for the design of this, it’s pretty far from the kind of thing you’d find in the “Kingdom of Lothric”but it should show you where you need to go.

It should be noted, that because this gives you an overview of the entire game, it could be considered spoilers. To help you, I’ve created a list of locations with a brief description of how to find them. If you need a little more information.

history zones

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These are the areas included in the base game. The guide is designed to maximize the equipment and magic you get, but you should know that it is impossible to get 100% in a game. Certain quests that have rewards in the form of equipment or magic block each other.

Below I will show you a list of the places in this game.

1. Ash Cemetery

Ash’s Graveyard is the first area in Dark Souls 3. It is where you wake up and leave your grave. There are many enemies considered “cannon fodder” to hone your skills as you go. The head of this area is “Iudex Gundyr”who guards the door of the “Firelink Shrine”.

Bonfires

  • Ash Cemetery.
  • ludex gundyr.

2. Fire Link Shrine

From the “Ash Graveyard”you get access to “Firelink Shrine”. There are two areas: the exterior (bottom left) and the interior (bottom right).

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Up on the roof (which you have access to after getting the tower key “Shrine Handmaid”) you can find the “Pickle Pee’s nest, Pump-a-Rum the crow”. There is no boss to fight, but you can find the “Swordmaster”the first hostile NPC (which has a big drop: the uchigatan samurai sword).

You will return here often, the interior of “Firelink Shrine” is where you’ll level up, upgrade your weapons, and interact with non-playable characters to complete quests and purchase items. This is also where you will deposit the “Ashes of a Lord” that you receive for defeating certain bosses.

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After your first visit to Firelink, you will be sent to “High Wall of Lothric”. There is only the Firelink Shrine bonfire in this area.

3. High Lothric Wall

“High Wall of Lothric” It is an expanding area that, as expected, is developed mainly on walls and ramparts. There’s a lot going on here, including a “wyvern” that spits fire. There are many items to find throughout and some of them, such as binoculars, are essential.

Furthermore, there are two “NPC” on the High Walls of Lothric: Greirat the thief and Emma, ​​the high priestess of Lothric. When you free Greirat from his cell, he will head to Firelink. There’s a “Hostile NPC” (Non Playable Character) to fight, the dark specter, with whom you will fight after following the missions of “Leonhard”.

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“Vordt of the Boreal Valley” He is the boss at the end of the area. (Later, you will return here to fight the Dancer of the Boreal Valley.)

After defeating Vordt, you will head to the Undead Settlement. When you return to fight the Dancer, you will gain access to Lothric Castle.

Bonfires

  • High Wall of Lothric.
  • tower on the wall.
  • Vordt of the Boreal Valley.

4. Undead settlement

“Undead Settlement” It’s another great area where you’ll encounter plenty of new enemies (including the infuriating slaves). The dangers are offset by the treasures you will find and the NPCs you will encounter.

Here are Yoel of Londor, Cornyx the pyromancer, Eygon and Irina of Carim, a giant slave (who will help), and the incomparable (and sleepy) Siegward of Catarina. You can also join their first covenants: the Sunshine Warrior (praise the sun) and the Mound-Maker covenants can be found in this area.

Additionally, there are two hostile NPCs: a “Stray Demon” which is part of the history of “Seigward” and the “Boreal Outrider Knight” that protects the exit to “Road of Sacrifices”. The boss of this area is the Great Curse-Rotten Forest. After defeating him, you will find the warp furnace that you can take to “Ludleth of Courland” at Firelink Shirne.

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Bonfires

  • Foot of the High Wall.
  • Undead settlement.
  • Bridge in ruins.
  • bottom of the cliff.
  • Well of holes.

5. Path of sacrifices

“Road of Sacrifices” It is a swampy area surrounded by ruins and filled with new and exciting enemies. You’ll find four rings here, as well as your first coal, an item you can take to the blacksmith. “Andre” at the Firelink Shrine to improve your weapon upgrades.

The NPCs Anri of Astoria, Horace the Silent, and Orbeck of Vinheim are also here. There are also several unnamed hostile NPCs who throw impressive weapons. The boss of this area is the Crystal Sage, who guards the exit to the Cathedral of the Depths.

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Road of Sacrifices is also where you access “Farron Keep”but since the “Cathedral of the Depths” It’s a dead end, it makes sense to go there first.

Bonfires

  • path of sacrifices.
  • Fortress halfway.
  • Wooden crucifixion.
  • Farrón Tower.
  • Crystal Sage.

6. Cathedral of the Depths

“Cathedral of the Deep” It has an interesting level design. There is a main bonfire and exploring it will continue to open up shortcuts from inside the titular cathedral to it. Once again you will meet “Seigward of Catarina”as well as “Unbreakable Patches”.

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The closest thing to hostile NPCs you’ll find are the two giants inside the cathedral and “Deep Accursed”. The heads of this area are the “Deacons of the Deep”. You can access downloadable content “Ashes of Ariandel” from here.

Bonfires

  • Cathedral of the depths.
  • Cleaning Chapel.
  • Rosaria’s bedroom.
  • Deacons of the deep.

7. Farrón keep

“Farron Keep” It is a poisonous and dangerous swamp in which the environment actively strives to trap you: the water here is toxic. You’ll encounter several new and dangerous enemies, as well as some old favorites.

There are no NPCs to talk to, but you will find the “Old Farron Wolf” and you can join their pact. There is another “Stray Demon” to fight on top of the bridge over the swamp, but there are no other hostile NPCs. The Abyss Watchers and the head of this area guard the exit to the Catacombs of “Carthus”.

Bonfires

  • Farron Keep (which we also list on the Path of Sacrifices).
  • maintain ruins.
  • Perimeter of Farron Keep.
  • Farron Old Wolf.
  • Watchers of the Abyss.

8. Catacombs of Carches

As the name suggests, the Catacombs of Carthus are filled with skeletons. You will find “Anri from Astoria” who is looking for “Horace”, but there are no other NPCs to interact with. There is another “Stray Demon”but no other hostile NPCs.

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Same as him “Path of Sacrifices”, you can access two areas from here: the Burning Lake (which is a dead end) and Irithyll of the Boreal Valley. The exit to Irithyll is guarded by the chief of this area, the “High Lord Wolnir”.

Bonfires

  • Catacombs of Carthus.
  • Abandoned grave.
  • High Lord Wolnir.

9. Steaming lake

Most of the action and exploration in “Smoldering Lake” It takes place underground, but there’s also plenty of fun to be had in and around the lake. “Horace the Hushed” He’s here (and he’s a killer), but he’s the only NPC.

Additionally, “Knight Slayer Toriz” appears as a hostile NPC (instead of an invading ghost), and “Carthus Worm” guard the entrance to the boss fight. The head of this area is “Old Demon King”.

Bonfires

  • Old King’s Antechamber
  • Demon Ruins
  • old demon king
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10. Irithyll of the boreal valley

“Irithyll of the Boreal Valley” It is a big city area. There are plenty of new enemies here, a nasty one greets you as soon as you appear, and it’s a good place to farm souls. Once again you will meet Siegward and Anri from Astoria again.

There are also a couple of new agreements to join. The head of this area is the pontiff “Sulyvahn”. Defeating him gives you access to the rest of the area, where you can find the way to Anor Londo. That’s a dead end, so after visiting it, you can go back to the “Dungeon of Irithyll”.

Bonfires

  • Irithyll of the Boreal Valley.
  • Central Irithyll.
  • Distant mansion.
  • Yorksha Church.
  • Pontiff Sulyvahn.
  • Water reserve.
  • Prison tower.

11. Irithyll Dungeon

The three floors that make up “Irithyll Dungeon” They are filled with new enemies and many useful items, including two ashes and some coal, which expand your purchasing options in Firelink Shrine. As you move towards the ground floor, you will only find one NPC, “Karla”, whom you will have to free from his cell before he appears at Firelink Shrine. There is no boss in this area.

From here, you can reach two of the game’s remaining areas, Profaned Capital and Archdragon Peak. There is also only one bonfire, the bonfire of “Irithyll Dungeon”.

12. Desecrated capital

“Profaned Capital” is a set of ruins that features another toxic swamp. You will fight several headless gargoyles, a new version of the jailers of the “Dungeon of Irithyll” and various monstrosities of sin (or, as we call them, creepy babies).

There are no friendly NPCs and only one hostile magic-wielding NPC. The boss of the area is a Lord of Cinder called “Yhorm the Giant”. The only connections to other areas lead to “Irithyll Dungeon”.

Bonfires

  • Desecrated capital.
  • Yhorm the Giant.

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13. Longing for London

You may recognize “Anor Londo” from the original Dark Souls. In Dark Souls 3, it’s a small area, but it’s packed with tough enemies and worthwhile loot. The only NPC in the area is “Leonhard Ringfinger”who you will find after defeating the boss, “Aldritch, Devourer of Gods”.

Furthermore, the area is not linked to anywhere else, so you will have to return to “Irithyll” after visiting her.

Bonfires

  • Longing Londo.
  • Aldritch, Devourer of Gods.

14. Lothric Castle

At this point, you will have struggled…

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